Social3+ players15–30 minEasy to learn

Most Likely To – Complete Guide to Rules, Tips and Questions

Most Likely To is one of the funniest and most revealing drinking games you can play. The group votes on who is most likely to do something – and the one with the most votes drinks. Perfect for getting to know each other or for uncovering your friends' hidden sides.

3+
Players
15–30 min
Duration
Difficulty
Social
Type
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What is Most Likely To?

Most Likely To is a social drinking game where a player reads out a question starting with "Who is most likely to...?" – and everyone at the table simultaneously points to the person they think best fits the description. The person who gets the most pointing fingers drinks a number of sips equal to the number of votes they received.

The game needs no equipment beyond drinks and creativity. It's quick to learn, works for groups of three or more, and can be adapted to all types of social settings – from quiet evenings to loud pre-parties. There are countless questions to choose from, and the better you know the participants, the more fun it gets.

What makes Most Likely To a particularly great drinking game is that it reveals something about everyone – including the person reading the question. The group votes based on real perceptions and experiences, which creates natural discussions, laughter and sometimes surprising honesty. It's a game where you quickly find out what your friends really think about you.

How to play Most Likely To

  1. All players sit in a circle or around a table so everyone can see each other.
  2. A player reads out a question: "Who is most likely to...?" – for example "...forget friends' birthdays?"
  3. On a counting signal (e.g. "three, two, one, point!") all players simultaneously point to the person they think fits best.
  4. Count the votes. The person with the most pointing fingers drinks a number of sips equal to the number of votes against them.
  5. In a tie (equal votes for two or more), everyone tied for first place drinks.
  6. The next player reads the next question, or you can use a card deck / app with ready-made questions.
  7. The game continues until all questions are used or the group decides to stop.
Tip: For the game to work best, it's important that everyone points simultaneously. Don't wait to see what others do – that undermines the vote and makes the game less fun.

Rules and variants

The basic rules are simple, but there are many ways to spice up Most Likely To. Here are the most common additions and variants:

Common additional rules

  • The explanation round: After the votes are counted, the person with the most votes can ask who pointed at them and why. This opens up for fun discussion – but those who explain themselves drink an extra sip.
  • Double vote: Each player has one "double vote" per game that they can use to give two votes to one person. Perfect for pushing a good friend over the edge.
  • Self-pointing: If a player points at themselves, they drink two extra sips – but they don't have to drink for others' votes that round.
  • No one points: If nobody points at anyone (everyone points elsewhere), the person who read the question drinks.
  • The veto rule: A person can say "veto" and refuse to be pointed at for one question, but they must then drink three sips automatically.

The best question categories

Question quality is everything in Most Likely To. Here are the most popular categories and examples of questions that always get great reactions:

Classic social questions

These questions are about everyday situations and personality: "Who is most likely to sleep through their alarm?", "Who is most likely to call an ex late at night?", "Who is most likely to lie to get out of a situation?" These are safe questions that work for all groups.

Embarrassing and awkward

Here we take it a step further: "Who is most likely to trip in front of everyone at a party?", "Who is most likely to say something embarrassing to their boss?", "Who is most likely to forget to zip up after a bathroom visit?" These questions create laughter and reveal who in the group is clumsiest or most careless.

Romance and dating

The gold category for groups that know each other well: "Who is most likely to send a love message to the wrong person?", "Who is most likely to date someone they met online?", "Who is most likely to get married first?" These questions can reveal who is checked out and can create interesting discussions.

Adventure and risk

For the wilder groups: "Who is most likely to go skydiving?", "Who is most likely to take a spontaneous trip abroad without planning?", "Who is most likely to eat something they found on the ground?" These questions reveal who is adventurous and who plays it safe.

Tips for beginners

Playing Most Likely To for the first time? Here are some good tips:

  • Start with mild questions. Don't go straight to the most provocative questions. Build up the mood gradually with harmless and fun questions first.
  • Always point simultaneously. Create a countdown and make sure everyone points at the same time. It's essential for the game to work honestly.
  • Adapt to the group. Do you know each other well? Then you can go for more personal questions. Playing with people you just met? Keep it light and harmless.
  • Don't take it personally. Many votes against you means you are funny and memorable – it's a compliment in this game.
  • Vary question length and theme. Switch between short, quick questions and longer, more reflective scenarios to keep the energy up.
  • Have extra questions ready. Use an app or print out questions in advance so you never run out.

Variants of Most Likely To

Silent version

Instead of pointing, all players use paper slips or Post-it notes where they write a name and place it face down. Everyone reveals simultaneously. This gives a more anonymous and honest vote, and is perfect for groups where some may be a bit shy or afraid to say what they really think when everyone is watching.

Team version

Split the group into two teams. Each team reads questions aimed at the other team. The team that collects the most "correct" guesses (where most on the target team agree on who fits) wins a point. Perfect for parties where the group is large enough to split into two.

Reversed Most Likely To

In this variant everyone tries to point at themselves – casting votes on themselves to drink. Anyone who points at themselves and actually is the most pointed-at person doesn't have to drink. But if you point at yourself and lose, you drink double. It flips the logic upside down and creates a fun twist.

Most Likely To with a card deck

Use a ready-made card deck with questions. The cards are shuffled and you draw one at a time instead of coming up with questions yourself. This keeps the pace up and ensures no question quality suffers from people not being creative enough – especially useful as the evening progresses.

Frequently asked questions about Most Likely To

What are the rules for Most Likely To?

A player reads a question: "Who is most likely to...?" On a counting signal all players simultaneously point to the person they think fits best. The one with the most votes drinks a number of sips equal to the votes they received. In a tie, everyone tied drinks.

What do you need to play Most Likely To?

Nothing other than participants, drinks and a list of questions (or our app). You can make up questions yourself or use ready-made questions at drikkelek.com. No equipment, cards or dice required.

How many players can play Most Likely To?

Most Likely To works best with 3–12 players. With only 3 players the possibilities for vote spread are limited, but it can still work well. With very many players it can get chaotic to count votes – then the digital version is handy.

What happens in a tie in Most Likely To?

If two or more players get the same number of votes, everyone involved drinks. Alternatively you can run a "round two" only among the tied players, where you point again – and the person with the most votes drinks double.

Can you play Most Likely To without alcohol?

Yes, absolutely! Never pressure anyone to drink alcohol. It's always fine to drink water, soda or juice as the "drink" instead. The game works just as well – and in fact some find it even funnier to watch people lose with soda in hand.

How many questions do you need for a round?

For a pleasant round of 15–30 minutes, 15–25 questions is enough. If you want to play longer, have 40–50 questions ready. Our digital version at drikkelek.com has hundreds of questions divided into categories so you never run out.

Related games you might want to try

Like Most Likely To? Here are some similar games on drikkelek.com:

  • Never Have I Ever – a revealing social game where everyone drinks if they have done what is mentioned.
  • Two Truths and a Lie – present two truths and one lie and see who can catch you out.
  • Truth or Dare – choose between answering a question honestly or completing a dare.
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