Voting game3–20 players20–40 minVery easy

100 Questions Drinking Game – Complete Guide to Rules, Voting and Tips

100 Questions – the ultimate "Most Likely To" drinking game – is one of the most fun and revealing games you can play at a party. Everyone votes on who best fits the question, and the one with the most votes drinks. Simple, social and always entertaining.

3–20
Players
20–40 min
Duration
Difficulty
Very easy
Equipment
▶ Play 100 Questions now

What is 100 Questions?

100 Questions is a voting game where a series of questions are asked – one at a time – and all players vote on who in the group best fits the description in the question. The questions are typically of the type "Who is most likely to..." or "Who would...". The person with the most votes drinks.

The game follows the "Most Likely To" format that is enormously popular internationally. What makes it special is that it's about the people in the room, not about hypothetical scenarios. Each round reveals something about who you are as a group, and it creates discussions, laughter and memorable moments.

The game requires nothing in terms of equipment beyond the mobile phones people have in their pockets (or just hands for voting). It's one of the easiest drinking games to get started with, and it scales perfectly from 3 to 20 players without changing the rules.

Basic rules

How to play 100 Questions:

  1. All players sit so they can see each other. Have drinks ready in front of everyone.
  2. A player (or the app) reads out one question aloud to the group. E.g. "Who is most likely to say something embarrassing on a first date?"
  3. All players vote by pointing to the person they think fits best – ideally on a count: "1, 2, 3 – point!"
  4. The vote is open: everyone can see who everyone is pointing at.
  5. The person who gets the most fingers pointed at them drinks. The number of sips equals the number of votes they received.
  6. In a tie – two or more players with the same number of votes – the most common rule is that everyone tied drinks. Alternatively the group can decide with a quick "who drank last?" rule.
  7. The next question is read out, and the game continues.
  8. You can play through a set number of questions (e.g. 20), or play until everyone agrees to stop.
Pro tip: The count "1, 2, 3 – point!" is important to prevent tactical voting. Everyone votes simultaneously, without seeing each other. This ensures votes are honest and not influenced by who others are pointing at.

Example questions

Here are 10 typical questions from the 100 Questions game that always get reactions:

Example questions

  1. Who is most likely to sleep over at someone they just met?
  2. Who would survive best alone on a deserted island?
  3. Who is most likely to be famous one day?
  4. Who would spend the longest time in front of the mirror in the morning?
  5. Who is most likely to cry during a romantic film?
  6. Who would be worst at keeping a secret?
  7. Who is most likely to start an argument after two glasses of wine?
  8. Who would dress up as something embarrassing for Halloween?
  9. Who is most likely to send a message to the wrong person?
  10. Who would survive longest in a zombie apocalypse?

Who drinks and how much?

There are different variants of the drinking rule. Choose the one that suits the group best:

Standard: number of votes = number of sips

The most common variant. If you get 5 votes, you drink 5 sips. That means popular (or notorious) group members can end up drinking a lot on one question. It keeps the game fair and predictable.

Flat rule: always 2 sips

Regardless of how many votes you receive, you always drink 2 sips. This variant is calmer and better suited for longer gaming sessions where nobody should get too affected.

Double on unanimous

If everyone points at you – unanimously – you drink double the sips. It creates dramatic moments when everyone looks at one person and it's obvious who fits the question. It gives those who "deserve it" most an extra memorable moment.

Winner drinks nothing

In a reversed variant, the person who never gets pointed at throughout the entire game must drink a penalty shot at the end. It's called "The Average Person" and is about either being too normal or not well enough known by the group. Fun as a finale.

Tips for the best evening

  • Mix question types. Have some fun and easy questions, some a bit embarrassing and some very revealing. Vary the pace throughout the evening.
  • Let the person who received votes defend themselves. After someone drinks, give them 30 seconds to say "this is wrong because..." or confirm it's true. It creates discussion and laughter.
  • Tailor questions to the group. Playing with people you know well? Use questions about shared stories and specific traits. Are some people new? Start with general personality type questions.
  • Use the app. Drikkelek.com's 100 Questions app has hundreds of questions sorted by category and difficulty. Save time thinking of questions and use the energy on the reactions instead.
  • Have a "pass" button. Let all players have one pass they can use on one question they don't want to answer. They avoid drinking but lose the pass for the rest of the game.
  • End with a "Champion" question. After all other questions: "Who was the best player tonight?" – let everyone vote and the winner gets to skip drinking on the next question.

Variations

Team mode

Split the group into two teams (e.g. girls vs. guys, or birthday person vs. guests). Each team votes internally on who in the team fits the question, and the team with the most "hits" (where both pointed at the same person) wins the round and can hand out drinks to the other team. It creates a playful competition between teams.

Theme packs

Use questions with one specific theme – e.g. "Work and career", "Love and dating", or "Bachelor party". Theme packs make the game focused and give a different energy than mixing everything. At a bachelor party all questions are about the couple; at a work party all questions are about work-related situations.

Year in review

A fun New Year's variant where all questions refer to things that happened in the group over the past year. "Who was most likely to do something silly at the last work party?" or "Who has changed the most from last year?" It requires everyone to know each other well, but creates fantastic retrospectives.

Secret voting

Instead of open pointing everyone writes down the answer on a slip. The host reads the answers anonymously, and the person with the most votes drinks – without knowing who voted for them. It makes answers more honest and creates a mysterious atmosphere where people wonder who thought what about them.

▶ Play 100 Questions for free online

Frequently asked questions

What is the difference between 100 Questions and Most Likely To?

100 Questions and Most Likely To are essentially the same game – both are about voting on who in the group best fits a "who is most likely to..."-question. Most Likely To is the direct international name; 100 Questions refers to the number of questions included in this app's collection.

Can you vote for yourself in 100 Questions?

It's up to the group to decide. In most variants it is allowed to vote for yourself – it actually creates some of the funniest moments when someone proudly points at themselves. Some groups have a rule that you can't vote for yourself, which makes the question's outcome more exciting and unpredictable.

What happens in a tie?

In a tie – two or more players with the same number of votes – the most common rule is that everyone tied drinks. Alternatively you can decide with a quick "who drank last?" rule where the last person who drank wins freedom, or simply let both drink for extra drama.

Does the game work best with people you know well?

100 Questions is most fun when the players know each other somewhat, since the answers are then more personal and surprising. For complete strangers it works better with general personality-based questions rather than specific stories. The game scales well – you can choose questions based on how well the group knows each other.

How many questions do you usually play?

A typical gaming session uses 15–25 questions, giving a playing time of 20–35 minutes depending on how much discussion arises after each round. The app at drikkelek.com has hundreds of questions sorted by category and "seriousness level", so you never need to worry about running out.